Hi,
I want to use the Sprite Shape Controller editor tool outside of the SpriteShapeController.
I want to save the SpriteShape spline data in a scritpable object and then dynamically set the data to the SpriteShapeController at runtime as they get spawned.
I can’t seem to get access to SpriteShapeEditorTools because it’s all internal.
I tried a work around I thought might work, which is creating a temporary SpriteShapeController from a prefab and nest it’s inspector the in the scriptable object inspector. but that didn’t work. The editor tool is greyed out. I assume the editor tool requires the SpriteShapeController gameobject to be selected
Anyone has any idea on how to reuse the SpriteShapeEditorTool without actively selecting the SpriteShapeController gameobject?