Using subimages of a sprite-sheet for particles?

Hello everybody,

I just started using unity a few days ago and really enjoy it so far.

Anyway, I am currently messing with particles and I wondered if I could use subimages from a imported spritesheet as particles. I know I can use a single graphic if I import it and set it on a material…but I’d like to have a spritesheet with 5 subimages and then let the particle system choose one of the 5 subimages randomly for each single particle it will generate.

Is something like this possible with unity?

Thanks in advance and please enjoy your weekend :slight_smile:

You can do this by using the texture animation module. Use the per row animation with a single sprite per row. One of the rows will be picked at random allowing you to have different particles in a single particle system.

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