Using Super size on CaptureScreenshot with Physical Camera.

When you use Super Size on ScreenCapture.CaptureScreenshot and your scene has a Physical Camera it disables the option of physical camera and makes it regular one, But if you don’t use any super size value has no problem with a physical camera.

Hey Gagelis199,

Could you take the time (if you’ve not already done it) and file a bug for this, please.

Thanks a lot for reporting.

Has this bug been resolved?

Not sure, I can certainly check if it’s logged.

I found this on the public tracker, does it look to be your issue?

https://issuetracker.unity3d.com/issues/physical-camera-sets-to-false-in-play-mode-when-using-screencapture-dot-capturescreenshot-with-supersize-value-higher-then-1

Thanks.

Is the fix coming to 2018.4?

Not at the moment. The fix is in 2020.1.0a15 and 2019.3.0f4. I’ve requested a backport for 2018.4 I’ll let you know if it gets picked up.