Not sure if this is the right forum.
Something seems to have changed in Unity 5, in that tags and layers aren’t created as needed anymore at runtime.
I have a number of scripts that depend on tags or layers. I have an asset store project that includes some demo scenes, but I don’t see how to include the proper tags and layers needed to run the demo.
What these necessary layers and tags are can be changed to work as needed for different projects, but it seems unreasonable to make the user set these up properly before running a demo scene.
It used to be enough to just include an object in the scene having the needed tags or layers. Now that seems to have changed, and I’m getting an undefined error on those tagged objects.
How do I get around this?