Using Tags for Differentiation Between NPC's and World Objects

Hi all! I’m trying to find the best way to differentiate between an NPC speaking with you (in which my dialogue box would have a name box in the top left) and just reading a sign or some other world object (that would only have the dialogue box).

Using a tag to differentiate between NPC’s and world objects works well but I’m not sure if it’s the best option. Is there another way that may be a better way to differentiate them?

NPC:

Sign:

Maybe centre “Girl” instead of having it stuck to the left? Maybe changing the outline colour according to who or what is talking? Using different fonts?

Otherwise what you did looks good enough to me. :slight_smile: