I have a game with two controllable characters and am using Cinemachine with a Target Group to track them both, which works well.
I now want to use a Cinemachine Trigger Action, with the Target Group itself as the trigger (i.e. any part of the total Target Group enters, it gets triggered, the whole Target Group has to leave to be un-triggered).
I’m guessing this isn’t supported, as I can’t get it to work. I added a RigidBody and BoxCollider to my Target Group object, but nothing. Any ideas?
(When selecting the Virtual Camera that uses the Target Group in the Scene View, it shows a bounding box around the Target Group, which is the bounding box I want to use as the trigger activator.)