Using TextMeshPro for 3D text (mesh characters)

Hi, is it possible to get TMP to do 3D text?

Not looking to do real time 3D mesh generation from a font file - happy to feed TMP individual meshes/submeshes per character, but would love to lean on it’s layout engine and maybe even hook into info for color/weight etc.

I’m keen to keep all the text presentation cleanly separated from other parts of the code and was hoping I could do that at the component level with TMP perhaps by extending the text component rather than having to write a layer that sits between TMP + some other 3D text system.

You should probably just type some text into blender and then convert it into a mesh. Either that or you could make a custom font shader (I dont know about that last one though)