Using texture atlas's

Hi, I just have quick question.

I have set up a GUI texture atlas, can I resize parts of the atlas on demand?

Example, I have an image i want to display in its full size on the main menu, but i want a shrunk down version to be displayed on the loading screen. Do I have to put both sizes in to the atlas, or can i set up unty to shrink the image on demand.

Thanks all.

anyone?

You can use GUI.DrawTextureWithTexCoords to extract a rectangular area of a texture and display it at any size you like.

Thanks