var QuickSlot1Tex : Texture;
var QuickSlot2Tex : Texture;
var QuickSlot3Tex : Texture;
var QuickSlot4Tex : Texture;
var QuickSlot5Tex : Texture;
var QuickSlot6Tex : Texture;
var QuickSlot7Tex : Texture;
var mageSpellTex1 : Texture;
var mageSpellTex2 : Texture;
var mageSpellTex3 : Texture;
function OnGUI(){
if(QuickSpellBar){
GUI.Label(Rect (600,0,400,70), “”, “box”);
if (GUI.Button(Rect (610,10,50,50), QuickSlot1Tex)){
}
if (GUI.Button(Rect (665,10,50,50), QuickSlot2Tex)){
}
if (GUI.Button(Rect (720,10,50,50), QuickSlot3Tex)){
}
if (GUI.Button(Rect (775,10,50,50), QuickSlot4Tex)){
}
if (GUI.Button(Rect (830,10,50,50), QuickSlot5Tex)){
}
if (GUI.Button(Rect (885,10,50,50), QuickSlot6Tex)){
}
if (GUI.Button(Rect (940,10,50,50), QuickSlot7Tex)){
}
}
if(Spellwindow){
GUI.Box (Rect (380,100,300,200),GUIContent (“Spell”));
GUI.Label (Rect (390, 120, 200, 20), “Name:” +ViewSpellName);
if (GUI.Button(Rect (505,120,50,50),ViewSpellTexture)){
}
if (GUI.Button(Rect (655,100,25,20),“X”)){
Spellwindow = false;
}
if (GUI.Button(Rect (565,120,20,20),“1”)){
QuickSlot1Tex = ViewSpellTexture;
}
if (GUI.Button(Rect (565,140,20,20),“2”)){
QuickSlot2Tex = ViewSpellTexture;
}
if (GUI.Button(Rect (565,160,20,20),“3”)){
QuickSlot3Tex = ViewSpellTexture;
}
if (GUI.Button(Rect (585,120,20,20),“4”)){
QuickSlot4Tex = ViewSpellTexture;
}
if (GUI.Button(Rect (585,140,20,20),“5”)){
QuickSlot5Tex = ViewSpellTexture;
}
if (GUI.Button(Rect (585,160,20,20),“6”)){
QuickSlot6Tex = ViewSpellTexture;
}
if (GUI.Button(Rect (605,120,20,20),“7”)){
QuickSlot7Tex = ViewSpellTexture;
}
GUI.Label (Rect (390, 160, 100, 120), “Description: \n” +ViewSpellDescription);
}
if(SpellsButtonClick){
infoButtonClick =false;
skillsButtonClick = false;
QuestButtonClick = false;
InvButtonClick = false;
if(ClassJob == “Mage”)
{
GUI.Label (Rect (20, 140, 300, 420), “Mage Spells:”, “box”);
if (GUI.Button(Rect (140,160,50,50),mageSpellTex1)){
if(Spellwindow){
SpellWindow = false;
}else{
Spellwindow = true;
}
ViewSpellName = “Rain”;
ViewSpellTexture = mageSpellTex1;
ViewSpellDescription = “This spell is letting you to make it rain. \nDmg: \nDuration:”;
}
if (GUI.Button(Rect (25,215,50,50),mageSpellTex2)){
if(Spellwindow){
SpellWindow = false;
}else{
Spellwindow = true;
}
ViewSpellName = “Auqa Beam”;
ViewSpellTexture = mageSpellTex2;
ViewSpellDescription = “Its fires a beam of streaming water from your hands. \nDmg: \nDuration:”;
}
if (GUI.Button(Rect (80,215,50,50),mageSpellTex3)){
if(Spellwindow){
SpellWindow = false;
}else{
Spellwindow = true;
}
ViewSpellName = “Stone Throw”;
ViewSpellTexture = mageSpellTex3;
ViewSpellDescription = “You throw a magic stone. \nDmg: \nDuration:”;
}
}