How would i make a texture to apply to a blank body as clothing? Like when i apply the texture the body will have clothes, shoes, a face, and hair?
There are a few ways of doing this. The simplest one in this case would be to use a shader with a second alpha cutoff texture, which overwrites the ‘naked’ texture underneath. There are other things you can do, but they involve creating meshes which as far as I can tell you don’t want to do.
Why can’t you just override the entire texture? I’m not quite sure what would be more efficient, actually- if you compose the body texture at runtime from all the clothing textures layered on top of eachother, you’d be trading a short CPU penalty for a long-term GPU saving.