Using Texture Wrap Mode in Unity 5.1.2f1

I am building a terrain in Unity 5 and have laid a grass/rock terrain with the standard assets. I am trying to lay down something that looks like blades of grass. When I try to paint the texture it says the texture wrap mode must be set on repeat.

I cannot find the place to select texture wrap mode to change it?

How can I change the texture wrap mode?

1 Like

Yes, I have the same problem, it tells me that “texture wrap mode must be set to repeat”. But i cannot find a place where to set it.

same problem here, only on curtain textures that’s i’ve downloaded from asset store. i don’t know what’s special about those textures that doesn’t happen with others

Guys I had the same problem but somehow I found the solution to it. Just go to that texture import settings. You can do that by clicking the texture and in inspector you will see import settings. Here select advanced for texture type and largerthan in non power of 2 and repeat on wrap mode. This should do it. If it doesn’t work just tweak around the settings and you will get it. Hope this helps. Let me know.

1 Like

select your texture file in dialog Inspector select Texture Type: Texture and Wrap Mode with Repeat.

4 Likes

This still didn’t work for me, but luizhenrick’s method worked perfect.

Select the Texture> In texture Type setting > change to “Texture”> Wrap mode will appear > change it to Repeat and it will work.

I have Wrap mode set to Repeat, my texture has width and height size, that is power of two and the texture is still not repeated. It’s always stretched as I scale game object. Does anybody know why is it?

Thanks Scarymirror and luizhenrick

In Unity 2003.3.12f1: Select the Texture in your Assets. Right click. Select “Properties” (ALT+P). Scroll down… There you find the Wrap Mode setting. Don`t forget to “Apply” :wink: