Good day,
I’m a relatively new user, please be gentile.
I took a look at the answers section, and in 2016 it seems like the general workflow was to export your model as some sort of FBX or whatever that extension is from Blender, import it into Unity, and texture it in Unity.
I figure that since the 2019 Unity doesn’t even need to import a fancy special format, it seems to just open BLEND files, maybe it automatically understands the Blender texture nodes and assignments as well? Or does the “texture everything in Unity” advice still hold up as the best option?
Anyhoo, assuming there’s a way to do it without creating new stuff, here’s a for-instance (attached):
The rocket on the left has no texture. The one on the right has a texture that shows up fine in the Blender viewport, but doesn’t show up at all for me in Unity. What settings should I be looking at first?
Thanks!
- Mark