Hi,
I want to have several game objects that I’ll be able to drag around.
I’m using an orthographic camera rotated at 90 degrees around the X axis, a plane and two cubes.
I added a rigidbody component to each cube, and then the DragObject script to each.
Now this seems to work in the beginning, untill the two cubes collide; if a collision is detected, for some reason both objects move really slow when I try to drag them.
Can anybody else reproduce that? What am I doing wrong??