Is it possible to use the Library folder to store a generated texture array?
I don’t mind the player having to generate such texture array on the built version in the loading screen, but I really really really don’t want to wait for it to generate when I enter play mode. These types of caches are exactly what the library folder is for, right? Like when you convert a .blend to fbx and store the fbx in the library folder and internally everything uses the fbx even through they point to the .blend
How do I make my script do the same?
Please do not suggest me stop using a texture array, this is not the point of the question