Hey I know this may seem like a simple task but I’m struggling with it (total noob). I need the code to specify which function to call depending on the tag of the object my character hits. So if it hits a bubble, it calls the “HitsABubble” function… and if it hits a prop, it calls for " HitsAProp" function. At the moment if I hit a prop all is good as it calls the correct function, however when I hit a bubble it calls both functions ! I went into the scripting reference searching for an answer and found the “CompareTag” option but I can’t quite get my head around it. Any help would be greatly appreciated ! this is the current code I’m working with:
function OnTriggerEnter(object: Collider){
if(object.tag=="bubble")
HitsABubble();
else if(object.tag=="prop")
HitsAProp();
}