Hello. I’m an utter noob to Unity and even the simplest things seem hard.
I’m trying to convince two spheres that are using the same material to have different shader properties.
More exactly:
I have sphere A take the “sphere” material; give it a custom shader which also allows me to customize the texture for it. I put the picture of a red flame.
I have a sphere B take the “sphere” material again and give it the same custom shader, but this time I wanna select a different texture for it. I put a picture of a sun.
I’m expecting A to have the picture of a flame and sphere B to have the picture of a sun. What happens is that when I select for B to have the picture of the sun, A also gets that picture.
The only solution I found was to give sphere B a different material.
Why is this happening? What am I doing wrong? What don’t I understand?
Thank you in advance and have a nice day guys!