I’m trying to use the following code to wait for two and a half seconds before playing an audio clip attached to the same GameObject:
function Update() {
var PlayTime = 2.5;
if (Time.time = PlayTime) {
audio.Play();
}
}
I get the following error:
(3, 23) BCE0044 expecting ) found ‘=’
Fixing this error (changing it to (Time.time) = PlayTime )causes another error:
(3, 24) BCE0043 unexpected token =
Any idea what is wrong? I know I saw Time.time used in a similar way in a scripting reference example.
I’d suggest the coroutine route as well, however if you don’t feel confident enough to travel down that path yet, you should alter your if test to:
if (Time.time >= PlayTime)
{
audio.Play();
}
You need to be careful though as this will continue to call the play function after this, so using a coroutine with WaitForSeconds will probably be the safer route to go.