Various rotation of enemy is so hard to me.I used "transform.Rotate",but it not smooth.Who can help me.
Make sure you multiply against Time.deltaTime.
Javacript
var amount: float = 5.0F;
function Update()
{
transform.Rotate(Vector3.up * Time.deltaTime * amount);
}
C#
float amount = 5.0F;
void Update()
{
transform.Rotate(Vector3.up * Time.deltaTime * amount);
}