using u3dobject...help?

Does anyone here have experience using u3dobject (Google Code Archive - Long-term storage for Google Code Project Hosting.)? I’ve figured out the Unity side of things (create my own project, execute functions, add new functions, etc. that will be called from a Flash application).

On the other hand I can’t figure out what I need as a base for a clean project in Flash. It looks like FlashDevelop project is used for some part of this. I’m basically trying to figure out where I need to put things in my flash project so that I can create my own functions that will be called from Unity.

Hopefully this makes sense…

I’m starting to wonder if u3dobject is just making things more complicated than they need to be for passing parameters back and forth between Flash and Unity. I need this for a simple prototype that will be played in a controlled environment.

Thanks for any help!

hey,

I just recently made an article explaining the U3dObj framework. I stripped down some of the files and fixed a few things. It should be easier to understand if anyone has problems getting started with it. I know I struggled with it since there isn’t much documentation on it. The link is:

http://www.scottpetrovic.com/blog/2010/03/u3dobject-explanation-with-api-and-project-source/
Hope it helps someone

I think your tutorial should go as a part of the u3dobject wiki somewhere.