I’m making a game and need to initialize a Steamworks server using Steamworks.NET, and then run my Unity game on that server using UNET.
It seems like to do this, I use the Steamworks code to initialize a steamworks server on whatever port I want. Then, once this is successful, and I have my port connected to steam, THEN I start up my UNet server on that same port.
Is this correct? I think it is, and it seems to be working, but I’m having trouble getting multiple servers working and I’m wondering if it is because I’m doing it wrong.