Using Unity 5 GI with LODs

I am new to using LODs with the personal edition so I am not sure how to get the models to use the real-time lightmap from LOD0. LOD0 has the bounced lighting but as soon as it transfers to LOD1 there is no bounced light. Figure there must be a way to get the LODs working with lightmaps.

Thanks

I noticed I was getting the same issue. The LODs all had proper resolution for lightmaps. You can go into ‘Object’ tab in the lighting properties and check. The thing that fixed it was adding light probes. I have to do a bit more homework on it, because its not 1 to 1, but its much better.

The lower levels of LOD don’t get the secondary light from the scene, so you have to use Light Probes to light them.

Source: http://forum.unity3d.com/threads/lightmapping-nightmare.317008/#post-2086811