Hello there. I’d like to develop a game which has a centralized server (no rooms or games, a global server if you will). I have little issue developing the server separately and I would actually prefer it for several reasons.
I would like to use Unity engine as front end, displaying the state of the game to the user and gathering their input, then sending it to the server and changing the global state (sort of like how any MMO does all the important processing server side). Now, I’ve heard my fair share of how cumbersome Unity networking can be from various friends who have used it in the past, therefore, I want to ask if there are any obvious obstacles to using Unity as mostly front end. Has anyone tried to do so? Are there any successful projects that I could look at?
Thanks for any answers.