So I have be wondering for a while, if unity is a good framework for building a software to do physics simulations of object like FEM (finite element method). I know that unity is terrible at non-game software in general, but I think the 3D UI and basic physics engine might be a great starting point for a project like this, what are your thoughts?
i would think that unity physics (physx or dots physics) wont help you there (if you want to have accurate / realistic results), but you could do the calculations for meshes yourself, or have something running in the background to do calculations, and use unity for (results) visualization and UI…
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Erm, no.
You can generate a polygonal soup and put it onto screen. However, FEM is a completely different topic which, as far as I’m aware, has zero support in unity or physx.
You could interface with external software (OpenFOAM?) and visualize results in unity, but that’s the extent for it.
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