Using Unity Physics Low Level Function

Good morning, guys?

I want to use the functions of the Unity Physics engine.
However, Unity provides only a few methods through Physics and Physics2D.
I would like to use it to detect whether the sphere and box collide in a separate space.
There is also a way to implement another physics engine. However, it is better to use the physics engine included in Unity.

Thank you for reading.

Are you asking questions or making statements?

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I made a similar thread here: Any plans on exposing more of PhysX to the scripting API?

Much appreciated if you could stick your question in there so we can have one unified thread related to Physics requests. :slight_smile:

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