Hi,
This might seem like an obvious question, I’ve got a pro-license but I was wondering if we need to mention Unity somewhere or have some kind of legal text in credits or somewhere else in the game?
Thanks,
Kevin
Hi,
This might seem like an obvious question, I’ve got a pro-license but I was wondering if we need to mention Unity somewhere or have some kind of legal text in credits or somewhere else in the game?
Thanks,
Kevin
I’ve never heard of anyone being forced to say it was made with Unity. In my opinion it’s up to you if you want to do so.
But then again, I’m not a lawyer either… But personally I haven’t ever heard of anyone being forced to do so.
Me neither, just wanted to ask around to be sure ![]()
I hear you. But honestly you’ll never get the perfect answer from any of us. This is a question you should take up with Unity’s legal department if you want an authentic answer… Chances are I am correct. But the only way to be 100% sure is to just go ask Unity.
I’ll get in contact with them then, thanks!
It is not mentioned in the EULA. I’m sure it would be mentioned if you did have to, especially as it covers the need for a Unity splash screen for free users.
You can mention Unity somewhere (on your website, in your game, …), but you don’t have to. It’s really up to you.
Free users have no real choice, since there’s the Splash Screen.
Indeed, you are under no obligation to mention that you used Unity to make your game - just like you’re under no obligation to mention that you used Photoshop, etc.
(Naturally, we will not object if you would like to give a nod to the hundreds of engineers who helped you realise your vision - but it’s up to you
)
Now everyone feels bad
@superpig Guilt level MAXIMUM. Manipulation tree FULL.
@superpig :Oh really? So Unity would be happy if someone made a game that was beyond the grey area and was absolutely a disgrace, something worse than that game Hatred or whatever it’s called. Would Unity still want their logo shown and known to be associated with it? Now when I say that, I mean something that would be world wide controversy… Something I wouldn’t do, but imagine a game,a war game, where you are some enemy solider in First person, and you have to take new born babies and torture them in front of their families and to gut and burned them alive to get the families to speak… It happens in real life, so if a game was truly trying to be authentic, could Unity get rid of their logo from it to try and get their image away from such a game?
No I am not trying to make a game like that, only just curious how far the line is before Unity decides they don’t want to be associated with a game that would make the player do such heinous acts.
I know it wasn’t the best example to use, but it’s the only one I can think of that would really cause world wide problems on the news, etc.
Because we all know, a game that did something like that would gather world wide attention once it is known, most likely negative, no matter what the story of it was trying to pull off. But then again, if it did get world wide attention, then that’s world wide attention to Unity and either A) Backlash to Unity for allowing it, or B) More Customers, or C) A & B.
I’m only trying to point this out, is there actually a fine line to what Unity would want to advertise their products on?
Or are they like legally required by the Eula (at this point in time), if it was released today to abide by the rules and just deal with it no matter what kind of world wide news it would get.
Again guys, I in no way would make a game like that above… I just don’t want to get attacked for even saying it…
It was a real question, and it was the only example I know that would be bad enough to even make them question being associated with it. Sure there’s games like GTA V where you torture someone, but it’s not the same as above. The above is worse considering the subject it’s dealing with.
But war is like that… Not saying it’s right. It’s just the way it is.
I’d hope nobody would ever make a game like that.
Now that you posted your idea, I think that someone might actually create it.
Also, dude… there’s a difference between a game and reality. There are movies that portray horrible things, and there can be games that do the same.
One of the nice things a game can do to the player is to allow player to do something horrible, show them consequences, and then immediately save afterwards.
I’m almost certain you’ve played games made in Unity that you didn’t know were made in Unity.
You paid for the engine, thats the point of them removing the splash screen.
I mean, if you buy a power drill from Ryobi, and build a shelf with it, do they require you to put a Ryobi logo on everything you’ve built with it or else they’ll take your drill and your shelf away?
Unity is no different. It’s a tool, you use it to make things. When you’re done, you put it back in the toolbox, appreciate what it did for you, but at the end of the day realize you did the work that made the thing, not them.
Why is everyone so afraid to make things?
@neginfinity : Oh I totally understand what you mean. But what I was trying to say was, is for some unknown reason, games get a bigger backlash from the world than movies. I guess because it makes the players make the decisions, No idea. But the truth is, games if they do something bad, the whole world is over you haha.
Me personally I don’t mind the splash, but in a business sense, would Unity really want their awesome brand to be associated with a game that is hated throughout the world? I know I wouldn’t.
That’s one thing I’ve just never understood about them forcing the splash (again I don’t mind using it). But in a business sense, people judge the engine based on the games released in general and sadly Unity is the worse that I know of, with people releasing 3 day games constantly. And it shows. Eh, don’t want to steal the guys thread like this though as this is a discussion that’s been talked about a million times over already haha.
Just wanted to point them things out that’s all.
I would say it is a “loud minority” effect.
IMO, the correct option (for the game developer) is to use the newfound popularity to make more money. Someone who’s hating the game, “is offended” or is actively posting angry review is pretty much volunteering to promote the game for free. Let the hate flow.
If someone makes a game that causes huge backlash, but it looks good, then it is advertising for the engine. IMO
Well yes. In fact if you are using personal, they insist on it.
Remember Unity’s marketing strategy relies on convincing people that every game can be made in Unity.
Unfortunately it’s compromised by the fact that the most successful ones end up removing their splash.
Yeah, it’s called great marketing. Allow the polished 100K+ download game to remove any reference to Unity, but make sure everyone knows what was behind that 1 star game.
Unfortunately true.
The what really doesn’t matter - it’s the who that matters and who is responsible. Same with top quality games - the engine facilitates the developers to create something awesome, the engine doesn’t create the games.
Unity should get praise for providing a platform to create top quality games by teams at the same time providing a platform that a lone indie, talented or not, can also create games in.
But they are not responsible for the content that people create with the engine. So many people seem to think it is the fault of the engine somehow for the reason a game is crappy.
That’s just like saying - of course that 3D animated movie is terrible - they used Maya. ![]()
In jest - maybe there should be curated release review - to allow Unity to review games for quality to allow the splash screen to be present or not.