I am working on a medium sized project, and the iteration time is, well, not spectacular. This is not only due to compilation (which I optimized as much as I could) or reloading time (optimized this too), but also because of the low grade tooling that the editor offers. We have runtime editing capabilities for pretty much everything including levels and assets so the editor is pretty much pointless other than perhaps changing some setting here and there so was wondering if it is feasible to build Unity editor builds and start them from the command line.
i haven’t tried it. but it seem possible to build app through command lines. You can also take a look on jenkins which may help you automaizing and managing builds