using UnityEditor stuff in standalones.

I’m writing this editor application, which I’d like to be a standalone application.

I find myself reimplementing most functionality that is already present in EditorGUILayout. VerticalScrollviews, Popups.

Does anyone know of a way/hack/trick to somehow be able to use some parts of UnityEditor’s GUI functionality in standalones?

Bye, Lucas

I’ve been through the same, in 2.1, and my solution was the same - interface EditorWindows out and implement with GUI.Window and so on. The unity build process excludes UnityEditor.dll and all scripts using the namespace.