using UnityEngine.SceneManagement; Obsolete Error

Yeah learning scripting can be a pain when things keep changing! This is now done using ‘Scene Manager’.

Add this using statement to the top of the file:

using UnityEngine.SceneManagement;

And replace the obsolete code with this:

if (SceneManager.GetActiveScene().name != "Scene0")
            SceneManager.LoadScene("Scene0");

Also when posting code, use ‘code tags’ to format it correctly: Using code tags properly

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