Using Universal Render Pipeline, can we set darkness color?

Hey all,

by default, whatever isn’t highlighted by a light is pitch black. Is it possible to change this color to something else?

Color of my camera background is 0B0C0D, a bit lighter black with a hint of blue. I’m using a light to dynamically reveal the content of the room when a player enters it. But if the room is unlit, the player can clearly see its shape, because it’s shadow is pitch black.

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Hey dude! i found it. Add global light from Lights. And change the color of global light. Goodluck!

Same i want to change too. Help,I need that… someone can help?