Hi,
I’ve been trying to make an A* type of pathfinding system, and am having some doubts about how the heuristic works.
From what I read the heuristic is the shortest path from a node to the final target node. In this case, It should be possible to use Vector3.distance to get the heuristic for each node. I never see it being mentioned as a possible heuristic tho.
So I’m asking here, could I use Vector3.distance as a heuristic? Or will this give inaccurate or simply wrong results?