Hiya Guys, this is for the newest version of unity 4.6.1f1
I’ve been trying to use WWW to load local and external music from a full file path location.
I have found various examples including the linked stack overflow question below (along side other examples). However they all seem to fail on the loading of the music.
The problem that occurs is that the process simply never get’s out of this statement which suggests it never loads.
while (!myAudioClip.isReadyToPlay)
yield return www;
I have tried with multiple examples but yet it always gets stuck at the same part of the process.
Is there any known issues or fixes for using WWW in unity 4? Or are there any alternative functions/classes for loading?
Any help would be much appreciated!
Thanks