Using x360ce in Unity (potential USB joystick fix!)

Alright guys, this is edging on the brink of insanity. How can USB joysticks still not be supported in unity?

Anyways, I believe my best option is to use x360ce to make my joystick ‘pretend’ to be an xbox360 controller, and implement that into Unity. Trouble is, I have no idea how to implement the .dll that x360ce spits out.

Here is the main page for x360ce:

I fire it up and get my joystick working with the 360 controller scheme, then hit ‘save,’ pumping out a .dll and a .ini file. I have no idea what I’m supposed to do with these two files now!

Can anybody help me out? This could possibly be a fine fix for Unity 4.0 not having native DirectInput support.

Thank you so much!

Wes

Sorry, but X360CE currently does not work with Unity 3D games

We do not know why, if anyone has any ideas they can contact us on the x360ce issue tracker or via the emuforums.com section dedicated to X360CE