Alright guys, this is edging on the brink of insanity. How can USB joysticks still not be supported in unity?
Anyways, I believe my best option is to use x360ce to make my joystick ‘pretend’ to be an xbox360 controller, and implement that into Unity. Trouble is, I have no idea how to implement the .dll that x360ce spits out.
Here is the main page for x360ce:
I fire it up and get my joystick working with the 360 controller scheme, then hit ‘save,’ pumping out a .dll and a .ini file. I have no idea what I’m supposed to do with these two files now!
Can anybody help me out? This could possibly be a fine fix for Unity 4.0 not having native DirectInput support.
Thank you so much!
Wes