Even though the documentation says that one should use XR Interaction Toolkit (XRI), it seems that Polyspatial samples use an AVP-specific ways of interacting with UI. Somewhat similar to iOS; with these touches and touch phases
So how can I use XRI with PolySpatial, so that the standard slidesr and buttons from XRI work in polyspatial? Because in the current Polyspatial examples, those are completely different from the slidesr and buttons in XRI!
In XRi, they are 2D Canvas based elements, while in Polyspatial, they are meshes with colliders etc. Completely different!
I want to make an app that is as much device independant as possible, so I’m planning to use XRI and reuse it for a Quest port.