I’d like to use XSIs export camera settings. However when I import the fbx the camera and camera interest point only come through as sort of ‘nulls’. Is there a way to snap a unity camera to these nulls?
Also how do you select which camera to view in the game view? I’ve got 2 cameras in my unity scene, one I placed myself the other a first person controller I plonked in the scene. Now whenever I press game view I always see through the first person controller camera. How do I select to ‘see’ through the other camera?
I don’t know about the XSIs camera but to see from another camera you always see from the camera set to be the main camera to see from another one whenever you need the second camera to be enabled just set the first one to:
for example you have a main camera called MainCamera
MainCamera.camera.enabled=false;
and set the other one to true.
For your camera position problem, why don’t you just parent your camera to the XSI null that is imported into Unity?
Note: It’s not a null, just the SRT node gets imported into Unity- as long as your camera is parented under this “null” from XSI it will follow the animated movements from Softimage. For the constraining, unlike XSI where you simply select the objects you want (i.e. camera) and select a constraint, in Unity you will have to script the behavior of the camera looking at and following XSI’s imported camera look-at “null”. Very easy to script with java script, just look for constraints in the Unity API, you’ll find some example code in there.