I am relatively new to this “Asset store” creator thing, but I have decided to release the Utility AI framework I have created for our upcoming game, Divine Intervention.
About the algorithm:
Our Utility framework is heavily inspired by David Mark’s IAUS (Infinite Axis Utility System). In short, we use basic math to determine the best action to take at a given time.
This gives us a responsive and fast way for the AI to decide what he/she is supposed to do.
In Unity, we use the built-in Animation Curves to make the so-called “Response Curves” these allow for fast edit and exciting ways of forming your AI.
To get more information on the algorithm, I refer to all of the videos where David Mark explains the theory behind it:
Utility AI as a concept is used in many types of games, such as The Sims, Guild Wars, etc.
Features
Not just for agents:
Utility Decision making is not just for agents but can be used in many scenarios such as:
- Group control
- Affection systems
- Card game AI
Basically, anything that needs a decision can be used with this framework.
Group AI feature:
The system is structured to use for Group AI (i.e., multiple agents working to solve tasks together). This way, you can do formations, attack orders, and more. The framework allows you to take the “Utility way” not just for agents but for anything in the world, making any decisions easy for any game object in your scene.
Intelligence System:
The asset will feature a generic Intelligence system that allows easy access to any variables connected to the actor. While this will need a video explanation of its own, it is fair to say that this system is both fast and very customizable.
Sensors:
The asset will ship with two different “basic” sensors
- FOV (Field of view)
- Range Sensor (a general sensor)
The framework does not require you to use either of them, but they are a good base for creating your own sensors.
State of the asset
The current version of this asset is 0.0.1. While we are using it in our upcoming game, it needs a bit of fine-tuning before publication to the asset store.
Final note:
I will continue to update this post with the progress please post your comments / questions below