Utopia

ok here’s some images of the first level, but renember its all alpha so the whole thing could be changed,everything is low poly so the game should run very smooth, its still not finish and it still needs work but i though that i would show you a bit of what we have got, also if you want to join send me a pm, i want to make the game very dark and you have a flahlight but it runs on batterys

also the game is alot more dark, i just added some lights so you could see whats going on

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Penumbra inspiration? I too have that inspiration for the scarier moments in blackout :slight_smile: Its looking really great keep it up :slight_smile: I could maybe model a flashlight for ya??

haha no, i live around 10 miles away from a abandond prison and the security is very low there, so somtimes i go there and take a look on how everything is made there, thanks for the positive comment, and if you want to model a flashlight that would be awsome!!!

You should watch penumbra black plague videos or play it! You have no weapon, just a flashlight, and you have to escape from monsters and so on, its so scary T-T

im watching in it now, holy crap thats scary

My texturing skills are awful, so you don’t have to keep it if you do not want too xD I tried to keep it as low poly as possible.

wow!!! dude thats awsome, very nice model

You don’t have to use the texture xD whats your email? :slight_smile:

its jimgunzel@live.nl i love the texture dude its awsome thank you very much

I sent you the fbx just incase you get import problems, youll have to size it around but its all good :slight_smile:

Thank you so much man,i owne you one :slight_smile:

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It is no problem :slight_smile:

var MoveAmount : float = 0.02;

var maxAmount : float = 0.003;

var Smooth : float = 3.0;

private var DefaultPos : Vector3;

function Start(){

DefaultPos = transform.localPosition;

}

function Update () {

var MoveOnX : float = -Input.GetAxis(“Mouse X”) * MoveAmount;

var MoveOnY : float = -Input.GetAxis(“Mouse Y”) * MoveAmount;

if (MoveOnX > maxAmount)

MoveOnX = maxAmount;

if (MoveOnX < -maxAmount)

MoveOnX = -maxAmount;

if (MoveOnY> maxAmount)

MoveOnY = maxAmount;

if (MoveOnY < -maxAmount)

MoveOnY = -maxAmount;

var NewGunPos = new Vector3 (DefaultPos.x+ MoveOnX, DefaultPos.y+ MoveOnY, DefaultPos.z);

transform.localPosition = Vector3.Lerp (transform.localPosition, NewGunPos, Time.deltaTime * Smooth);

}

Add this to your flashlight and mess around with the variables :wink: Keep the smooth variable the same!!!

i really dont know what to say exept thank you so much, your a very generous person, ill make sure to credit you

Its ok :L It’s just these small things that make a game that much better, be sure to add that script to the spotlight also, to give the impression that, that to is moving with the flashlight

Here, check this out :slight_smile: It’s using your flashlight model, let me know if you find it scary-ish :smile: Been working on it for about 5-15 minutes, as this post gave me motivation to experiment with some lighting effects n stuff :smile: It does have its glitches but here it is http://dl.dropbox.com/u/23835248/WebPlayer/WebPlayer.html

hell yes, its feels like somthing is watching you and is about to pop out of a corner very nice i also love the effect when you walk, is that animated? or scripted?

Its scripted, http://www.unifycommunity.com/wiki/index.php?title=Headbobber be sure to adjust the variables in the script, especially the midpoint, otherwise, it goes in a diff place (youll get what I mean) btw your flashlight in my mini game is temporary, ill change it when I can :3

well thanks for all the advice,good luck with your minigame, do you have pro? if you do you should look into image effects they make it soooo much better

Yea I got it, Ill look into that ;D