UV animation from Maya into Unity using set driven keys.

I used scaleX of a Nurb as a Driver and the Translate U and V as the driven to animate textures from a texture atlas in Maya. When I import the asset into Unity and apply script to animate the UVs, it seems to be operating at a different scale than in Maya. The scale seems to tweening between the values.

There was a similar question asked earlier in this link but with no further answers.

I made the curves stepable in the graph editor, hoping it might solve it, but it doesn’t seem to work. I couldn’t find any way to change the data type of the scale attribute to integer either. Any suggestions/help would be greatly appreciated. Thx! :slight_smile:

Im sorry I dont have the answer for your problem, but I cannot event move the UV with a driven key.

How do you get to set as the Driven the Translate U and Translate V, because i get this error

/ Error: No match found to driver: pPlane1.map[0:3].uvTweakU