If i use the editor to set up a particle system with a 10 frame UV animation (in Particle Renderer, UV animation) then it animates perfectly, but if I do the same through script `pRenderer.uvAnimationXTile = 10` then the particle is just a squished up version of the texture. Is there a method call or something that I have to use to get it to actually do the animation?
I would say it's a bug, and you should file a bug report.