How do I get my .fbx (no bones are in my .fbx by the way) model, it’s tangents, Normals and more importantly, it’s UV coordinates to be stored by Control Points (and not by Polygon vertex). Could it be done in 3DS Max alone?
Apparently the UV coordinates can either have MappingInformationType by: “ByVertice” (aka: Control Points) or by Polygon Vertex. My model is currently “ByPolygonVertex”, I need it to be “ByVertice”.
I’m guessing this must not be thing? Nobody knows what I’m talking about?