UV map not working

So i generated a little UV map for a model, but it isn’t working. Instead of seeing the texture, i just see a plain color. And i can’t find any help around the web. Most people just drag their UVs into the model and it works perfectly. Mine isn’t.

Are you not creating the models? You can't just throw any map on any model.. You must unwrap the model in its native application before materials or maps will show on the model. Otherwise, you just get the color of the imported material alone. Speaking of, if you HAVE unwrapped the model and are having the same issue, be sure you are attaching a material to the model in the program you're creating or editing the model in.

1 Answer

1

UVs aren’t something you drag onto a model; I think you’re getting the terminology confused. UV mapping is something you have to do in a 3D app in order to tell it how textures are meant to be wrapped. Without UV mapping your textures will only appear as a solid color, since all the UVs will be (0, 0) which just maps the bottom-left pixel of the texture to the entire model.

"since all the UVs will be (0, 0) " wait, what? there is a way to adjust UV offset? And what program should i use to "tell the model" how to wrap the thing? And why do you even need an UV to texture a model?

You should probably look up "uv mapping tutorial" on Google.

thanks genious, i didn't think on that until now :P The thing is, there are always those 2 hour, over-complicated tutorials. Not what im looking for.

How about [5 minutes][1] at least to understand what unwrapping is and why you need it. How it is done depends on the modeling tool you're using and what's your model looks like. Anyways those details are not Unity specific. [1]: http://www.youtube.com/watch?v=iIvTUDgaXik

And a round of applause for [83][83] and [5h5][5h5]! [83]:http://answers.unity3d.com/users/6612/bunny83.html [5h5]:http://answers.unity3d.com/users/823/eric5h5.html