So i generated a little UV map for a model, but it isn’t working. Instead of seeing the texture, i just see a plain color. And i can’t find any help around the web. Most people just drag their UVs into the model and it works perfectly. Mine isn’t.
UVs aren’t something you drag onto a model; I think you’re getting the terminology confused. UV mapping is something you have to do in a 3D app in order to tell it how textures are meant to be wrapped. Without UV mapping your textures will only appear as a solid color, since all the UVs will be (0, 0) which just maps the bottom-left pixel of the texture to the entire model.