UV-Map overlayed on a Texture

I’ve created a complete sign-post 3d-model and also uv-mapped just the graphic for the sign (without the metallic texture for the other parts of the sign).

I imported the sign-post into unity and then added the metallic texture. I then wanted to add the uv-mapped graphic over the metallic texture, so that the graphic appeared as the top layer, and the texture appeared everywhere where there was transparency (everywhere else).

Is this possible to do in unity, or do I have to add the metallic texture with the graphic to the uv-map?

Thanks.

You’re looking for texture transparency when applied to models? You would have to change the material of the texture to Transparent>CutOut from the material dropbox or use Unlit>Transparent Cutout if you don’t want light to affect it.