I’ve created a complete sign-post 3d-model and also uv-mapped just the graphic for the sign (without the metallic texture for the other parts of the sign).
I imported the sign-post into unity and then added the metallic texture. I then wanted to add the uv-mapped graphic over the metallic texture, so that the graphic appeared as the top layer, and the texture appeared everywhere where there was transparency (everywhere else).
Is this possible to do in unity, or do I have to add the metallic texture with the graphic to the uv-map?
Thanks.