UV map via Script??

I have a Obj file the import from 3dsmax

now my problem is when i assign a texture to my cube(24 vertices, 24 texture coords, 12 faces) it look like this

http://s16.postimg.org/ivrux0xet/unity.jpg

but in 3dsmax look like this

http://s23.postimg.org/njrg7sra3/3ds.jpg

if someone want my cube.obj i will post it and some code that i use to make a mesh

P.S. i don’t want any plugins like ObjReader I want to improve my skill with unity

Thank.

[Solve] http://forum.unity3d.com/threads/180901-UV-map-via-Script?p=1236776&viewfull=1#post1236776

[Solve] If you import from Obj to Unity

Example you have

v -0.5000 0.0000 0.5000
v 0.5000 0.0000 0.5000
v -0.5000 0.0000 -0.5000

vt 0.0103 0.9856 0.0000
vt 0.0103 0.6834 0.0000
vt 0.3125 0.6834 0.0000

f 1/1 3/2 4/3

cause Unity use uv per face not per vertex then you can’t fetch the vt to mesh.uv directly

the Texture Coord must switch to a vertices coord let’s see

you have [Vertices/Texture Coord]

f v1/vt1 v2/vt2 v3/vt3

f 1/1 3/2 2/3

you must change value in

Maybe everybody know it but I don’t

me neither thanks :wink: