What is the best way to UV map a sphere at runtime? Does the way you UV map it affect what can be drawn on the sphere?
Here’s a good article that explain the possible problems (and how to solve them) with sphere UVs
What is the best way to UV map a sphere at runtime? Does the way you UV map it affect what can be drawn on the sphere?
Here’s a good article that explain the possible problems (and how to solve them) with sphere UVs