Unity 5.6.1p2 / Enlighten / ShadowMask Baked Mode
Wondering if anyone could help me out - its probably something I am doing wrong but in my scenes I have road surfaces that are using a second UV Map to add an extra level of detail to the road. When I bake the results are as I expect, all my static objects leave shadows and the dynamic object use the real time shadows. This issue I have is when I hit play the roads 2nd channel gets completely ignored like its defaulted back to UV map channel 1. See comparison below - notice the dark tyre marks on play are all stuffed up only when I hit play thou.