Hello everyone!
I am running into some strange problem here!
The textures displayed in the Editor are not shown correctly:
(left side shows UV mapping in Blender, right side shows rendered texture in Unity)
Thanks for your reply, but if you are talking about “Filter Mode” of the texture, I already set this to “Point (no filter)”.
Also, the material is rather simple. Here are screenshots of the settings I use:
Oh and the texture is 128p, 128p, RGBA, .psd, so nothing fancy.
EDIT:
I somewhat made the problem less bad (for whatever reason, setting the original file’s resolution size to 512p got rid of the blur and scaling the UVs to .95 made some of the fragments go away), but there is still weird stuff going on: