UV mapping inside Unity?

Hi,

When I assign a texture to the map, is there any way to rotate it? Unity has Tile and Offset options, but is there any kind of Rotation or some UV-control plugin?

I could assume, that I should do all UV-mapping in 3D-modelling app, but when I import the model inside Unity, all materials with textures wouldn’t be imported.

Thanks for help!

Tile/Offset are the only controls you have in Unity. All UV mapping is done in a 3D app.

–Eric

Eric,

thank you for your answer. I understand now. I can do UV-mapping in 3DS Max, for example. Then I import model to Unity and apply the texture.The texture will be applied correctly, because imported model stores all necessary information (including UV coordinates).

Yes. UV Data has to be stored inside the 3D file to work at all. Otherwise you would not be able to create a texture outside of the Application you created the model in.
One model can even handle multiple UV sets for example for lightmapping. But that’s something you can take care of after you’re familiar with modeling/UVing/Texturing a little more :slight_smile: