UV Mapping Problem from 3dsMax into Unity

Hi All,

I am having some trouble importing this model successfully into Unity. It is the first time I have encountered this and was wondering if anyone has seen this and /or has a solution.

Everything looks fine in Max and the UVs are lined up.

In 3dsMax

When I get it into Unity (both by straight FBX export and by importing the Max file) the images don’t line up.

In Unity

Any ideas of what I might be missing? It looks like it is using only the top left corner of the image.

Thanks in advance,

A

Try to manualy apply the texture in model while in unity.

YOu posted this thread twice. Don’t do it again.

Thanks Fish.

Turns out, I had an outdated FBX plug-in. Odd that is did not give me trouble last time. :slight_smile:

His internet froze so he clicked the post button multiple times and posted it by accident twice!