Hi All,
I am having some trouble importing this model successfully into Unity. It is the first time I have encountered this and was wondering if anyone has seen this and /or has a solution.
Everything looks fine in Max and the UVs are lined up.
In 3dsMax
When I get it into Unity (both by straight FBX export and by importing the Max file) the images don’t line up.
In Unity
Any ideas of what I might be missing? It looks like it is using only the top left corner of the image.
Thanks in advance,
A