I know i have posted this before, but i didnt get a specific answer, probably because i didnt explain the question correctly. I am wondering if anyone has a tutorial on making a UV texture. i have models that i would like to give them some nice textures, but i just dont know how to make them. Oh and if you have any, i have the Gimp program, which is what i would be using.
What is an UV texture?
If you mean UV mapping, most 3d tools out there have some kind of UV mapping capability, including Blender and Wings, which are free. There are also standalone UV mapping tools like Ultimate Unwrap.
Do you mean a texture to use as a template for texturing? IE: one that shows where all the triangles are layed out over a coloured map? It’s usually a feature of your modelling software.
I found this explanation of how to do it in Blender:
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics#Make_a_template_image
If you mean actually painting the texture, then there must be load of tutorials for that, although possibly not with Gimp. Somewhere like PolyCount is probably good for those kinds of resources.
yeah, basically i wanted to learn how to paint the texture.
gamenut, you should look for video tutorials on the web for UV-mapping. You need a 3d application as KaelisAsur said. For example, I use Cinema4D. You can find video tutorials for C4D at www.c4dcafe.com. You just need to find a community site like that for the application you’re using and find a tutorial that walks you through how to UV-map a model.
i would upload a file to this, but everytime i try it gives me an error message that says tried to upload an empty file, any one got a sugggestion on how to fix this?
UV mapping is kind of like the reverse of “painting” an object. It’s basically teaching the 3D software how to display a texture map onto each face of an object’s surface by flattening and reshaping a virtual representation of that object’s geometry on top of the texture map itself.
Without UV mapping, your textures would be randomly distorted all over your object, with some areas stretched out to the point of becoming unrecognizable streaks of color, and other areas being compressed so close together that all detail and contrast is lost within a few giant splotches of color.
UV mapping generally corrects this, by letting you morph all the oddly shaped parts of your object’s geometry into near-perfect squares, which eventually eliminates all the distortion issues mentioned above, bringing the proper detail of your texture map back into focus across your entire object’s surface.