UV offset animation with FBX : possible?

Since Unity doesn’t support mesh morphing, I can’t use morphing to change UVs dynamically. So I tried to export a texture offset animation by animating the offset in the material (in Max).

Unfortunately it looks like the fbx export (max08/fbx200612) doesn’t export the texture offset animations.

I could emulate the anim with a bit of script, but for future reference, can we produce UV anims with the FBX format?

As far as I know, the only solution to uv-offset animation is this neat little script:

I havent been able to export uv-offset animation in the fbx-format either and ive tried a lot of different tricks. :frowning: