UV overlap issue: Artifacts being made just by moving the prefrabs in a scene (858885)

Hi everyone.

Quick Disclaimer. I’m a bit of a noob so this might be some dumb mistake I’m making. So I got this Urban City Builder asset and I’m making a new level by rearranging some prefrabs in the scene.
Whenever I view it in game mode everything I moved starts to clip(go invisible sometimes). I don’t know why since all I’ve done was move it’s position and rotate it to be where I want. All the other object that weren’t moved are fine.
The warning message in the console said there are objects in the scene with overlapping UVs. I tried baking the scene again with global illuminationand the errors are gone but still have the same issue.
What am I doing wrong?

Hello! Please attach some screenshots, or videos which would better illustrate the issue you are having. I don’t think that it is related to overlapping lightmap UVs at all.

This doesn’t sound related to lighting to me either, you may have better luck asking on a different subforum.

Maybe check your settings for occlusion culling and the bounds of the involved renderers.